![]() Shelby GT500 Rear Swaybar (Part of Saleen watts-link kit) Steeda Heavy Duty Upper Mounts (Maximum negative camber set) Saleen Front Swaybar (Factory fit on S281) Saleen Racecraft Suspension (Saleen springs & Shocks/Struts - Factory fit on S281) My list of handling modifications so far:. Fair enough I get plenty of feel through the steering so can easily drive the car just before where it lets go or allow the car to slide a little when the situation calls for it. My problem mainly comes from roundabouts/islands when taken at high speed I do get understeer, fair enough its not until fairly high speed but the rear end is so planted and could easily sustain much higher tighter corner speeds so I need to look into what I can do to the front-end of the car to try and further reduce understeer or at least dial a bit of if out. I wish this mod can be configured like BeamNG.Drive's Arcade Steering mod where you can configure how strong the countersteer affect your input.Īnother thing, going in reverse completely breaks the steering and would not want to straighten out.įor general grip-racing (which is what I do most of the time with this game), it's really good and that's all that matters.I've got my car handling pretty much perfect, but its now so good in the rear its beginning to show up how the Mustang chassis is prone to understeering especially on the Saleens. The countersteer force override your input too much that it removes most of the risks of *intentionally* losing control. Usually when you take a corner with full throttle you'll still feel the (RWD) car slowly oversteering even when the steering is at peak angle for gripping. My only problem with this script is that the countersteer force/assist works a bit *too* well. The fact that it always find the accurate steering limit to utilize the steered wheels' peak grip means you'll almost never unintentionally understeer from the player's input when using this mod. You can now take all forms of corner with full confidence using this script. There's not much I can do about this sorry. The car will fish tail if you let go of the steering mid-turn, rather than peacefully return to the middle.There are other scripts for drifting, this is for grip driving. Update your Content Manager, and possible Custom Shaders Patch too.īe sure you've completed the installation step 4 above This is due to the script having no gamma to control the brakes if they lock up, so you'll have to use ABS. Enable ABS and save your ABC/TC settings as a 'Gamepad' preset.Navigate to Settings > Assetto Corsa ![]() Navigate to Settings > Custom Shaders Patch > Gamepad FX, and select the new script.You can always set up the rig for more serious races.įor example, enjoying the full F1 2022 season on Assetto Corsa in the comfort of my living room means I don't have to pay £50 a year to EA for a broken game.Ĭ:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\lua\joypad-assist Here's a video showcasing three separate cars:Īll of these have very different steering feel, but they're all playable via a gamepad.īecause it's still a game, and the ability to sit back and enjoy a race on the TV, sat on the sofa with a gamepad is a very inticing prospect. It's essentially what console games are doing under the hood when you drive a car with a pad. It doesn't drive for you, nor will it stop you from spinning if you drive too hard. This script irons out any harsh inputs, flatten force feedback movements, and counters small unintentional slips and slides, allowing your intended inputs to be translated to the car properly via thumbsticks. Imagine flicking the stick from left to right that gamepad equates to a full 900 degree lock to lock, hence why it's hard to drive with a gamepad without assistance. My version tightens things up a lot.ĪC's primary input is with a wheel, not a gamepad. This script is based on one built by This genius made a wonderful script which had a lot of potential, but the response rate was a little slow for grip driving, giving a 'pendulum' and almost tank-slapper effect if you were to steer a little too harsh where it was trying to correct it. If anyone's enabled 'Steering Assist' for gamepads in ACC, that's pretty much what this is. Gamepad FX allows a LUA script to monitor and change inputs to aid controllers. ![]() Thanks to Content Manager's new GamepadFX scripts, gamepads are now usable in Assetto Corsa. Finally play Assetto Corsa with a controller in a natural console-like way.
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